![]() ![]() I do not keep track of those who visit my Tavern because I think it is a little over the top and tedious. Visiting other players Taverns helps your guild members and friends either level their Tavern or gain Tavern coins to spend on the Tavern buffs, but You can not visit Taverns of players in your neighborhood.Īlso when you visit a Tavern you get a chance to get a Forge Point as a reward (you have to get a seat to get it).In addition, as an incentive you have a chance to get a random blueprint for a Great Building which is a higher chance than attacking and plundering a player. Aiding helps your guild members, friends and neighbors collect more resources from their builds and in return hopefully in good exchange they will AID you.There are advantages to aiding and visiting the taverns of other players. It should be very simple to synchronize the client time with the server time every incoming event or request-answer to avoid such big delays.Here are my ideas and advice about Aiding and visiting Taverns of other players. Already after some online minutes the timer has a delay of some seconds up to a few minutes. So, I see the following possibility: If you consider to remove the tavern visit animation you may combine this with a research (maybe end of Iron Age or Early Middle Age ?)Īnd first correct the count down timer of the "Aid" button which always delays. Of course it's enough to access the friend's tavern by his world directly. I think it's a must feature for every new player.Īnd after playing a longer while this a bit time consuming animation may give the impression to loose time.īTW: I still use the taverns of my friends to find active new ones of certain ages. ![]() ![]() It's a nice animation as well and you got the impression of a nice community. It shows you what friends your friends have and that they obviously visit taverns. For players starting with a world the tavern visit is a nice feature. ![]()
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